Module 1 Educational Technology
103
DEVELOPMENT AND RESOURCES IN EDUCATIONAL TECHNOLOGY
Module I- Educational technology concept, approaches and scope
1.1
Educational
Technology
Educational Technology
is a combination of two terms education and technology. Education refers to the
process of bringing up or leading out the inherent potentialities from the
pupil. It is the process by which the knowledge, skills and attitude are
transmitted to the members of the community.
Technology refers to the techniques as well as technical contrivances which
enhance a process. It is a systematic way of applying the techniques to achieve
an objective. Therefore Educational Technology can be defined as the systematic
application of technology in the field of education. Like any other term,
Educational Technology has been defined variously. According to G.O.M. Leith
‘Educational Technology is the application of scientific knowledge about
learning and the conditions of learning to improve the effectiveness and
efficiency of teaching and learning’.
Concept of Educational Technology
Educational Technology is a wider term which is more than the sum of its parts.
Educational Technology is not a simple combination of these two words as shown
below
o Technology in
Education
o Technology of
Education
Early developments
referred to the role of technology in education which signifies the use of
audio-visual equipment that is hardware in educational process. Later
development recognises the concept of technology of education that is
techniques and methodologies of teaching and learning. This is indeed the
software aspect of educational technology. Educational technology is also
different from audio-visual aids. Educational Technology is a vast subject
concerned with the application of scientific knowledge about learning and
conditions of learning in order to improve the effectiveness of teaching,
learning and evaluation.
Audio –visual aids are merely the aids or resources, i.e., materials which are
employed to improve the quality of the message. Audio-visual aids are only a
part of educational technology.
Meaning of Educational Technology
Educational Technology is a system of 5M’s in education in which machines, material
,men, media and methods are interrelated and work together for the fulfilment
of specific educational objectives. Technology explosion has yielded several
new machines, materials and media which have great potential for use in the
educational enterprise. An adequate knowledge of theory and practice of
educational technology and their proper use would enable the teacher to
understand and effectively discharge his new roles in the educational system in
the age of ‘information explosion’, ‘knowledge explosion’ and ‘expectation
explosion’.
Educational technology is branch of study in which the results of engineering
techniques, information science, natural science, behavioural science and human
technology are to be used to promote the efficiency of education.
Broadly speaking educational Technology connotes three meanings. The first view
which may call educational technology I (ET 1) refers to the application of
Physical Science and engineering technology to provide mechanical or electro-mechanical
tools, instruction or hardware which can be used for instructional purposes. In
this sense ,the reference is generally to the use of equipment for presenting
instructional material such as still and motion pictures, projectors, tape recorders,
television, teaching machine and computer based technology.
The second view which may call educational technology 2 (ET 2) refers to the
application of scientific principles to instruction. Here psychological
principles of learning are stressed. The third and modern view of educational
technology 3(ET3) incorporates both ET1 and ET2 through the application of a
system approach to education. According to this view education should be
considered as a system in which machines, materials, media, men and methods are
incorporated parts and are organised in such a way as they work together for
the fulfilment specific educational objectives.
Nature and Characteristics of Educational
Technology
Educational Technology
is the application of scientific principles to education
It lays stress on the
development of methods and techniques for effective teaching-learning
It emphasis the
designing of measuring instruments for testing learning outcomes
It involves input,
output and process aspect of education
Educational Technology
is not to be taken as a synonym to audio-visual aids in education
Educational Technology
is a comprehensive term and is not to be viewed in terms of its parts or
processes. It includes instructional technology, teaching technology,
programmed learning, micro teaching and system etc..
Significance of Educational Technology
The growing use
of educational technology helps to release the teacher from the routine role of
‘information giving’ so that he can devote his time and effort to the more
important tasks of planning, arranging and evaluating learning experiences and
outcomes. Another noticeable trend is the creation of multi-media learning
environments in classrooms which involve the use of a variety of interrelated
learning experiences.
The US Commission on Instructional Technology
(1970) has listed the following important benefits of educational technology.
Technology can make
education more individual
Technology can make
education more effective
With the use of
technology instructions can have more scientific base
Technology makes
instruction more powerful
Technology provides
immediate and equal access to information
In spite of these the use of technology has
the following benefits also.
Involvement of maximum
senses
Utilise maxims of
teaching
o Proceed from known to
unknown
o Proceed from simple to
complex
o Proceed from easy to
difficult
o Proceed from concrete
to abstract
o Proceed from
particular to general
Attention compellers
Motivating force
Reduce verbalism and
monotonous teaching
Helps in clarifying
concepts
Substitute for direct
experience
Meets inadequate
resources
Develops scientific
attitude
Helps in better
learning and retention
Makes
teaching-learning attractive inspirational and effective
Cater to individual
differences of students
Principles of Educational Technology
While using educational technology in classroom teacher should consider the
following principles.
1) Principle of
Purposiveness
There shall be a definite purpose in using technological methods and devices in
classrooms. Use of it should not be considered as a substitute for teaching.
2) Principle of Economy
While suggesting a machine or method, the affordability must be considered.
3) Principle of ease in
the use of an aid
When a teacher selects one aid from among a possible set, he should have the
competency to handle it. It is better to avoid complicated gadgets.
4) Principle of
Availability
Availability must also be considered while selecting a hardware or software.
5) Principle of
Simplicity
Easy to use or simple methods are recommended than the complicated ones. It
should not confuse the minds of pupil.
6) Principle of
Stimulation
The technology used in the classroom should be inspirational. They are meant to
supplement oral and written presentation.
7) Principle of
Self-preparation
It is preferred to use self- prepared learning materials and method for the transparency
in preparation.
Scope of Educational Technology
The scope of Educational Technology
is as wide as education itself. The scope includes the use of hardware and
software and system analysis in various educational operations. The possibility
of using ET in almost all areas of education has been and is being explored. As
such the scope of ET encompasses educational objectives, media and their
characteristics, criteria for selection of media and resources, management of
resources, as well as their evaluation. ET increases the output of the entire
system of education.
Ø ET tries to study the phases of
teaching, skills of teaching and learning, principles of teaching, maxims of
teaching etc.
Ø ET as a discipline strives for the
formulation of objectives and goals of education based on individual and social
needs.
Ø ET includes planning of curricular
and non-curricular inputs on the basis of goals and objectives of education. It
also highlights the ways and means of content selection, transaction and
sequencing of teaching learning activities.
Ø ET develops tools of evaluation to
provide feedback and based on this modifications are incorporated in the
process.
Ø ET has its scope for the development
of the course content, curriculum, the development of teaching learning
materials etc.
Ø Training of teachers,
teacher-training programme, development of suitable strategies and techniques
of teaching.
Ø Selection and use of appropriate
audio-visual aids for making the
teaching-learning process more meaningful and realistic.
Ø Effective use of hardware, software
and mass media
Ø Individualized instructional
technology
Ø Programmed learning
Ø Models of teaching
Ø Multimedia approach to teaching
Ø Communication technology
Ø Task-analysis, preparation of
modules
Ø Computer, internet, E-mail, teleconferencing,
virtual classrooms, satellite instruction etc.
Ø Micro teaching, simulation, and
other training techniques
HARDWARE APPROACH:
The hardware approach is based on the application of engineering
principles for developing electro-mechanical equipment for instructional
purposes. Motion pictures, tape recorders, television, teaching machines, computers
are called educational hardware.
Hardware approach mechanises the process of
teaching so that teachers would be able to deal with more students with less
expenditures in educating them.
Human knowledge has three aspects:
§
Preservation,
§
Transmission and
§
Development
The history of preservation of
the knowledge is believed to exist since the printing machines started. The
knowledge is preserved with these machines in the form of books which are
shelved in the libraries, tape recorders and films.
The second aspect of human knowledge is
its transmission. A teacher can impart knowledge himself to his
pupils. Now a days, transmission of the knowledge is supported by machine like
mike, radio and television. With these, thousands of pupils enjoy this home-delivery
of such benefits.
The third aspect of human knowledge is
its development. For this aspect, provisions are made for research
work. In the research programmes, the main function is the collection and
analysis of data. For this purpose, presently the researcher uses the
electronic machines and computers. Hence, all the three aspects of knowledge
allow the use of machines. In short, the teaching process has been mechanized.
The mechanization of teaching process is termed as the Hardware Approach.
SOFTWARE APPROACH:
The software approach used the principles of
psychology for building in the learners a complex repertory of knowledge or
modifying his behaviour. It originates from behavioural sciences and their
applied aspects concerning psychology of learning. Psychology of learning
provides solid technology for bringing desirable behavioural changes in the
pupils and thus serves the cause of education of laying down definite
instructional procedure, teaching behaviour and behaviour modification devices.
The pioneering work in software approach was done by Skinner and other
behaviourists. The programmes which such a technology produces are often called
software. Software Approach is also termed as Instructional Technology or
Teaching Technology or Behavioural Technology. Newspapers, books, magazines,
educational games, flash cards may also form part of software. Software
approach is characterised by task analysis, writing precise objectives,
selection of appropriate learning strategies, immediate reinforcement of
responses and constant evaluation.
Hence Software Approach is concerned with teaching objectives in
behavioural terms, principles of teaching, methods of teaching, reinforcement
of instructional system, feedback, reviews and evaluation. Software approach
tries to develop all the three basic components of technology, i.e. Input,
Process and Output.
HARDWARE & SOFTWARE TECHNOLOGIES
Hardware
Technology
|
Software
Technology
|
1. Hardware technology has its
origin in physical sciences and applied engineering.
|
1. Software technology has its
origin in behavioural sciences and their applied aspects concerning
psychology of learning
|
2. Here we are more concerned with
the production and utilization of audio visual aid material and sophisticated
instruments and mass media for helping teacher and learners in their task.
|
2. Here we try to make use of
psychology of learning for the production and utilization of software
techniques and materials in terms of learning material, teaching-learning
strategies and other devices for smoothening the task of teaching learning.
|
3. It tries to adopt
product-oriented approach. What is produced through software technology in
the shape of teaching-learning material and strategy in being utilized by the
hardware instruments and gadgets for effective teaching learning.
|
3. It tries to adopt a
process-oriented technique or approach for the production of
teaching-learning material and strategies. The material produced here is made
available for being used by the hardware application.
|
4. It is based on the concept of
service meaning hereby that it provides services in the field of education
much in the same way as provided by telephone, electric heater, bulb etc. in
the sphere of our day to day life. In this sense hardware technology clearly
stands for making use of technology in education.
|
4. Software technology does not
provide direct services to its users as provided by hardware technology and
applied engineering. It helps in the production of software material being
used by the hardware applications and gadgets for delivering their service to
the users i.e. teachers and learners.
|
5. As examples of the appliances
and gadgets being used in hardware technology service we can name radio,
television, tape recorder, video, slides and film projectors, teaching
machines and computer etc.
|
5. As examples of the material
produced through software technology we can name, programmed learning
material teaching learning strategy on psychology of learning (put into
practice in the shape of charts, pictures, models, slides filmstrips, audio
and video cassettes, software packages etc.)
|
6. Hardware technology needs the
services of software technology for its use and functioning. It can’t go
without the aid of software technology e.g. computer hardware in the shape of
a machine like device is of no use if it does not make use of software
services both for its operation as a machine and its multi-dimensional
utilities. The use of application and utility software is in fact must for
taking any service from the hardware technology of the computer.
|
6. Software technology proves most
useful and productive in the case if it is assisted and made into use by the
hardware applications and gadgets. However, it can go alone for delivering
its services to the users without calling aid from the hardware technology
i.e. you can make use of programmed learning material a graph a text, etc.
directly for the individualized as well as group instructions.
|
7. Hardware technology has its
mass appeal and utilization. It can contribute a lot in handing over the
educational benefits to masses with greater case and economy.
|
7. Software technology has no such
wide application and appeal to masses as found in the case of hardware
appliances like radio, telephone, computer application, etc.
|
8. Hardware technology has
resulted in improving the efficiency of educational, means and reducing the
cost of education. A teacher may handle a big class with the help of hardware
appliances like microphone, slide and film projectors etc.
|
8. Software technology also works
for increasing the efficiency of the teachers as well as learning. However,
it lags behind in the task of improving efficiency and reducing the cost of
education.
|
SYSTEMS APPROACH:
System approach is a systematic attempt to
coordinate all aspects of a problem towards specific objectives. Webster’s
dictionary defines a system as “a regularly interacting or independent group of
items forming a unified whole.” The characteristics of a system of may be
explained with the help of an example – various parts of the digestive system
may be called as components of digestive system. Every component of the
digestive system contributes to as supports in functioning of the digestive
system as a whole.
In the context of education, system is a unit as a whole
incorporating all its aspects and parts, namely, pupils, teachers, curriculum,
content and evaluation of instructional objectives. The teaching-learning
process is viewed as communication and control taking place between the components
of a system. In this case, the system is composed of a teacher, a student and a
programme of instruction, all in a particular pattern of interaction.
The System Approach focuses first upon the learner and then
course content, learning experiences and effective media and instructional
strategies. Such a system incorporates within itself the capability of
providing continuous self-correction and improvement. It is concerned with all
elements of instruction including media, including hardware and software. Its
purpose is to ensure that the components of the organic whole will be available
with the proper characteristics at the proper time to contribute to the total
system fulfilling the objectives.
In the systems approach to instruction, the teacher has to plan
completely the utilization of selected resource material and the classroom
activities. The teacher should have a good overall view of the subject, know
his/her limitations, know all about his/her pupils and the individual
differences in their learning capacities and plan accordingly. The system
approach involves continuous evaluation of learning outcomes and utilization of
knowledge gained by analysis of results of evaluation to suitably modify the
plan of approach to achieve the stated objectives.
Major steps in the systems approach in education are:
1. Formulating of
specific instructional objectives to be achieved and defining
instructional goals,
2. Deciding appropriate media to achieve these goals,
3. Defining learner characteristics and requirements,
4. Selecting appropriate methods suitable for effective learning to take place,
5. Selecting appropriate learning experiences from available alternatives,
6. Selecting appropriate materials and tools required,
7. Assigning appropriate personal roles for teachers, students and supporting staff,
8. Implementing the programme,
9. Evaluating the outcome in terms of original objectives measured in student performance and
10. Revising to improve efficiency of the system to improve students’ learning.
2. Deciding appropriate media to achieve these goals,
3. Defining learner characteristics and requirements,
4. Selecting appropriate methods suitable for effective learning to take place,
5. Selecting appropriate learning experiences from available alternatives,
6. Selecting appropriate materials and tools required,
7. Assigning appropriate personal roles for teachers, students and supporting staff,
8. Implementing the programme,
9. Evaluating the outcome in terms of original objectives measured in student performance and
10. Revising to improve efficiency of the system to improve students’ learning.
ADVANTAGES OF SYSTEMS APPROACH
i. Systems approach
helps to identify the suitability of the resource material to achieve the
specific goal.
ii. Technological
advance could be used to provide integration of machines, media and people for
attaining the defined goal.
iii. It helps to
assess the resource needs, their sources and facilities in relation to
quantities, time and other factors.
iv. It permits an
orderly introduction of components demonstrated to be required for systems
success in terms of student learning.
v. It avoids rigidity
in plan of action as continuous evaluation affords desired beneficial changes
to be made.
LIMITATIONS OF SYSTEMS APPROACH
i. Resistance to
change. Old ways are difficult to erase. There is always resistance to any new
method or approach.
ii. Involves hard
work. Systems approach requires hard and continuous work on the part of school
personnel. Some are not prepared for the extra load.
iii. Lack of
understanding. Teachers and administrators are still not familiar with systems
approach. Though it has been successfully implemented industry, it has still to
make headway in education.
CONCLUSION. From the above discussion, it is understood that system
approach is a systematic attempt to coordinate all aspects of a problem towards
specific objectives. In education, this means planned and organised use of all
available learning resources, including audio-visual media, to achieve the
desirable learning objectives by the most efficient means possible.
Multi-sensory
learning
The
idea that learning experienced through all the senses is helpful in reinforcing
memory has a long history in pedagogy. From the earliest teaching guides
(Montessori 1912), educators have embraced a range of multi-sensory techniques
in order to make learning richer and more motivating for learners. The term is
used to refer to any learning activity that combines two or more sensory
strategies to take in or express information. Multisensory approaches have been
particularly valuable in literacy and language learning, for example, in
relationships between sound and symbol, word recognition, and the use of
tactile methods such as tracing on rough or soft surfaces. The Department for
Education and Skills (DES, 2004) defines multi-sensory as: ‘using visual, auditory
and kinaesthetic modalities, sometimes at the same time’. Kinaesthetic refers
to perceiving through touch and an awareness of body movements. Teachers
working with dyslexic learners have found multi-sensory approaches particularly
valuable, as they help learners to make sense of information in a range of
ways. Activities that harness all the senses are also an excellent way to
include learners with disabilities.
What is a multisensory approach?
A multisensory approach, "also
known as VAKT (visual-auditory-kinesthetic-tactile) implies that students learn
best when information is presented in different modalities (Mercer &
Mercer, 1993). The belief is that students learn a new concept best when it is
taught using the four modalities. A multisensory approach is one that
integrates sensory activities. The students see, hear, and touch.
"Activities such as tracing, hearing, writing, and seeing represent the
four modalities". This gives multiple pathways for the information to
reach the brain. It is diagnostic as it involves constant testing and
reflection on the knowledge of the student.
For example, to teach spelling
Graham and Freeman (1986) use a strategy that incorporates the four modalities.
Students say the word, write the word, check the word, trace the word, write
the word from memory and check, and then repeat the entire process. Thus it
treats sound-symbol knowledge, oral language (grammer & pronunciation),
written language conventions and hand writing in an organized and integrated
fashion. In essence, a multisensory approach incorporates the learning styles
for visual, auditory, kinesthetic, and tactile learners. This approach doesn't
single out a specific learning style for a specific student. A multisensory
approach is an eclectic approach that teaches all children regardless of their
preferred learning style.
Multisensory teaching
is effective for all students. In general, it means presenting all information
to students via three sensory modalities: visual, auditory, and tactile. Visual
presentation techniques include graphic organizers for structuring writing and
pictures for reinforcing instruction; auditory presentation techniques include
conducting thorough discussions and reading aloud; tactile presentation
techniques include manipulating blocks and creating paragraphs about objects
students can hold in their hands. Overall, implementing a multisensory approach
to teaching is not difficult; in fact, many teachers use such an approach. It
is important, however, to be aware of the three sensory modes and to plan to
integrate them every day. Effective teachers select and use the most
appropriate approach for the learning task and the learners’ situation. In
particular, multimedia resources can promote inclusive learning if
accessibility features are built in. This can enable learners with hearing or
visual impairments to use the same resources as others.
Multimedia provides a complex
multi-sensory experience in exploring our world through the presentation of
information through text, graphics, images, audio and video, and there is
evidence to suggest that a mixture of words and pictures increases the
likelihood that people can integrate a large amount of information (Mayer,
2001).
Multisensory
techniques are frequently used for children with learning differences. Multisensory teaching techniques and strategies
stimulate learning by engaging students on multiple levels. They encourage
students to use some or all their senses to:
• Gather information about a task
• Link information to ideas they already know and understand
• Perceive the logic involved in solving problems
• Learn problem solving tasks
• Tap into nonverbal reasoning skills
• Understand relationships between concepts
• Store information and store it for later recall
• Link information to ideas they already know and understand
• Perceive the logic involved in solving problems
• Learn problem solving tasks
• Tap into nonverbal reasoning skills
• Understand relationships between concepts
• Store information and store it for later recall
Using a multisensory teaching
technique means helping a child to learn through more than one sense. Most
teaching techniques are done using either sight or hearing (visual or
auditory). The child’s sight is used in reading information, looking at text,
pictures or reading information based from the board. The hearing sense is used
to listen to what the teacher says. The child’s vision may be affected by
difficulties with tracking or visual processing. Sometimes the child’s auditory
processing may be weak. The solution for these difficulties is to involve the
use of more of the child’s senses, especially the use of touch (tactile) and
movement (kinetic). This will help the child’s brain to develop tactile and
kinetic memories to hang on to, as well as the auditory and visual ones.
Multimedia
Approach
What is Multimedia?
Multimedia is one of the important
innovations in the field of educational technology to improve the process and
product of teaching – learning. The multimedia approach consisting of the use
of many appropriate and carefully selected devices, techniques and media in
such a combination as to yield in the most effective realization of the
teaching- learning objectives in a best possible way . In other words,
multimedia is the combination of various digital media, into an integrated
multi-sensory interactive application or presentation to convey information to
an audience.
Multimedia approach
The
term multimedia approach to teaching – learning may be referred to the use of
appropriate and carefully selected varieties of learning experiences which when
presented to the learner through selected teaching strategies will reinforce
and strengthen one another in such a way that the learner will achieve
predetermined objectives in an effective way. Multimedia approach to teaching –
learning can be classified in different ways. These media are so selected and
planned as to yield in best possible results in a most appropriate economical
combination. Multimedia helps students to construct knowledge actively, work in
group and use multi-senses at a time. Multimedia is very effective and advanced
approach in higher education.
Definitions
The term multimedia by definition
means ‘more than one media’. According to Hofstetter (2001), multimedia is the
use of computer to present and combine text, graphics, audio and video with
links and tools that let the user navigate, interact, create and communicate.
Multimedia is characterized by the
presence of text, pictures, sound, animation and video; some or all of which
are organized into some coherent program (Phillips, 1997).
Multimedia approach is an approach
of teaching in which different mediums are incorporated to make the
teaching-learning more effective, enthusiastic, inspirational, meaningful &
interesting.
Nature
of Multimedia Approach
Multi
- Many
Media
- Techniques /methods.
Ø Multimedia
approach uses a number of media, devices, techniques, in the teaching learning
process.
Ø Multimedia
approach has come out of researches and experiments in educational technology
that have been undertaken in order to improve the process of teaching learning.
Ø Multimedia
approach aims at providing meaningful learning experiences via a mix of media
in order to achieve predetermined objectives.
Ø The
choice of the media has to be done carefully so that one does not hamper or
reduce the effect of the other i.e. each media must complement the after.
Ø The
media have to used sequentially and judiciously. Only necessary ones are to be
used. Then it would be possible to make optimum use of them in a most
economical manner. In multimedia approach, several media and techniques are
used as powerful means of communication.
Characteristics
of Multimedia
ü Multimedia
calls for the use of a number of media, devices and techniques for teaching-
learning.
ü Multimedia
approach is the contribution and net result of the researches and experiments
going on in the subject of education technology for improving the process and
products of the act of teaching- learning.
ü The
variety of media are carefully selected as to prove quite effective in
providing learning experiences to the learners foe achieving the pre-determined
teaching- learning objectives.
ü These
media are so selected and planned as to yield in best possible results in a
most appropriate, economical combination.
ü While
selecting different media for adopting multimedia approach it is cared that the
presence of one must increase the effect of others.
ü Multimedia
approach asks for the judicious and planned use of the hardware and software
available in the field of educational technology.
ü In multimedia approach the several media and
techniques can be effectively used as appropriate vehicles for the needed
communication of ideas in the process of teaching-learning.
Interactive
Multimedia Components
Interactive multimedia is a tool
which has had a great impact in the field of education. This tool uses five
elements and combines them into a single powerful tools.
The
five media are –
i)
Text ii) Animation iii) Video iv) Graphics v) Sound.
Role
of teacher in Multimedia approach
The teacher has to make a lot of
modifications and adjustment if he has to adopt multimedia approach. His role
would have a different connotation compared to the traditional role. He would
have to make these changes.
i) The teacher
has to adopt a number of methods and techniques; he cannot be satisfied with
the lecture or the chalk talk method.
ii) The teacher
has to be aware of the different available media and their availability the
teacher should be physically competent to use and demonstrate the use of
different media.
iii) The teacher
should be skilful enough to make a judicious choice of media and be competent
enough to mix them sequentially and in an orderly manner.
iv) The
teacher’s role is that of a facilitator or manager of activities. He has to
lead his students for independent, individualized learning.
v) The teacher
should provide experience such that the students can link practice and theory
& integrate them.
vi)
The teacher has to make learning a living and co-operative process by giving
group activities like seminar, symposium, workshops and interacting with the
people in real work situation.
vii)
The lecturer has to play a very constructive role in making his students learn
the things in a quite practical way by giving through concrete and living
experiences.
Educational
Implications of Multimedia/Advantages of Multimedia Approach
·
Multimedia enables students to represent
information using several different media. Hypermedia links allow students to
organize information in meaningful ways.
·
Multimedia can take into account
different learning styles. Some students learn by interpreting text, while
others require more graphical or aural representations.
·
Multimedia allows for self-pacing and
discovery, students can take the time they need and choose the path of learning
making learning meaningful and pleasurable.
·
Multimedia can arouse the curiosity
among the learner and provide them vivid impressions.
·
Multimedia can develop a positive
attitude among the learners towards the teaching-learning process.
·
Technique of simulation can be
effectively applied through the multimedia approach.
·
Multimedia helps in development of
higher order thinking skills. Interactive multimedia encourages student.
·
Multimedia provided the students the
flexibility of anywhere, ‘any time’ learning.
·
Multimedia helps in developing group and
interpersonal skills. Better communication between students via e-mail, chat
sessions etc., can encourage collaborative learning and enhance student-teacher
interaction.
·
Multimedia helps students to learn the
content in a given discipline. It helps students to think effectively, practice
problem solving and decision making.
·
Effective remediation programmes can be
implemented through the multimedia approach.
·
Multimedia approach can bridge language
barriers since audio is not the only means of communication.
Disadvantages
·
Requires highly sophisticated
infrastructure facilities, which may lead to heavy financial burden.
·
Expertise and skill are required to
operate the multimedia devices, which will lead to the problem of
non-availability of human resources.
1.2
Audio-Visual Aids
Sense organs are the gateways of knowledge. Sensory experiences form the
foundation for any intellectual activity. These experiences are transacted in
the classroom using a number of teaching aids. These teaching aids reinforce
the spoken or written word with concrete image, which form a strong base for
learning.
Audio visual material must be seen
in their relationship to teaching as a whole and to the learning process as a
whole, until the teacher understands the relationship between audio visual
material and teaching learning process.
Audio visual materials are produced,
distributed and used as planned components of educational programs. It
helps the process of learning that is motivation, classification and
stimulation. A.V. aids are multisensory materials which motivate and stimulate
the individual. It makes dynamic learning experience more concrete realistic
and clarity. It provides significant gains in thinking and reasoning.
Audio
visual aids are sensitive tools used in teaching and as avenues for learning.
These are planned educational materials that appeal to the senses of the people
and quicken learning facilities for clear understanding.
Definitions:
1. Kinder
S. James: Audio visual aids are any device which can be used to make
the learning experience more concrete, more realistic and more dynamic.
2. Burton:
Audio visual aids are those sensory objects or images which initiate or
stimulate and reinforce learning.
3. Carter
V. Good: Audio visual aids are those aids which help in completing the
triangular process of learning that is motivation, classification and
stimulation.
4. Good’s
dictionary of education: audio visual aids are anything by means of
which learning process may be encouraged or carried on through the sense of
hearing or sense of sight.
5. Edger Dale: Audio
visual aids are those devices by the use of which communication of ideas
between persons and groups in various teaching and training situations is
helped. These are also termed as multi sensory materials.
6. McKean
and Roberts: Audio visual aids are supplementary devices by which the
teacher, through the utilization of more than one sensory channel is able to
clarify, establish and correlate concepts, interpretations and appreciations.
Significance of Audio- Visual Aids
Audio-
Visual aids are added devices that help teacher to clarify, establish,
correlate and coordinate accurate concepts, interpretations and appreciations
and enable him to make learning more concrete, effective, interesting,
inspirational, meaningful and vivid. They provide significant gains in
informational learning, retention and recall, thinking and reasoning, activity,
interest, imagination, better assimilation and personal growth and development.
According
to Kothari Commission (1964-1966), Audio Visual aids will bring about an
‘educational revolution, in the country. It further stated that the supply of
teaching aids to every school was essential for the improvement of the quality
of teaching.
Educational Significance
·
Best motivators: The students work with more
interest and zeal and are more attentive.
·
Clear images: Clear images are formed when we
see, hear, touch, taste and smell, as our experiences are direct, concrete and
more or less permanent.
·
Vicarious experience: Substituted experience can be
provided when it is not possible to give firsthand experience
·
Freedom: There is great scope for children
to move about, talk, laugh and comment upon, and in such a situation they work
because they want to work.
·
Variety: Audio Visual aids give variety and
provide different tools in the hands of the teacher.
·
Opportunities to handle and
manipulate: Many
visual aids offer opportunities to students to handle and manipulate things.
·
Retentivity: They contribute to increased
retentivity as they stimulate response of the whole organism to the situation
in which learning takes place.
·
Based on maxims of learning: It enables the follow the maxims
of learning like ‘concrete to abstract’, ‘known to unknown’ and ‘learning by
doing’.
·
Promotion of scientific temper: In place of listening facts
students observe demonstrations and phenomena and thus cultivate scientific
temper.
·
Development of higher faculties: Use of A-V aids stirs the
imagination, thinking process and reasoning power of the students and calls for
creativity and higher mental activities.
·
Helpful
in attracting attention
·
Helpful
in fixing up new learning
·
Meeting
individual differences
·
Encouragement
to healthy classroom interaction
·
Reinforcement
to learners
·
Positive
transfer of learning and training
·
Positive
environment for creative discipline
Advantages of Audio visual
aids
1.
It helps in effective perceptual and conceptual learning.
2.
It is helpful in capturing and sustaining attention of students.
3.
It arouses interest and motivates students to learn.
4.
It is helpful in new learning.
5.
It helps in saving energy and time of both the teacher’s and students.
6. It
provides near realistic experience.
7.
It can meet individual demands.
8. It develops interest of the students.
9. It
makes teaching and learning effective
10. It
is useful in for education of masses.
11. It is
easy and inexpensive to make and update.
Disadvantages
1. It makes the student to heavily
depend on the teacher
2. It is unsuitable for large groups
Problems
in the Use of Teaching Aids
In spite of the
increasing popularity that the audio-visual aids have gained in the educational
system, there are certain problems to be faced and solved. These are:
1.
Apathy of the Teacher: It has not yet been
possible to convince the teacher that teaching with words alone is quite
tedious, wasteful and ineffective.
2.
Indifference of Students: The judicious
use of teaching aids arouses interest but when used without a definite purpose
they lose their significance and purpose.
3.
Ineffectiveness of the Aids: Because
of lack of proper planning and lethargy of teacher as also without proper
preparation, correct presentation, appropriate application and essential
follow up work, the aids have not proved their usefulness.
4.
Financial Hurdles: The Boards of
audio-visual aids have been set up by central and state governments for
chalking out interesting programmes for the popularisation of teaching aids but
the lack of finances is not enabling them to do their best.
5.
Absence of Electricity: Most of the
projectors cannot work without electric current and so the non-availability of
electricity is creating a hurdle in the proper use of audio-visual aids.
6.
Lack of Facilities for
Training: More and more training colleges or specialised
agencies should be opened to train teachers and workers in the use of
audio-visual aids.
7.
Lack of Coordination between Center and States: Good
film libraries, museums of audio-visual education, fixed and mobile exhibitions
and educational 'melas' should be organised both by center and states.
8.
Language Problems: Most of the education
films available are in English and we need such films in Hindi and other Indian
Languages.
9.
Not catering to the Local Needs: Most
of the audio-visual aids being produced do not cater to the local needs and not
in accordance with the social, psychological and pedagogical factors.
10.
Improper Selection of
Films: Films are not selected in accordance
with the class-room needs.
In spite of all these problems the future of such aids
can be bright if there is proper planning on the part of the government and
coordination between producers, teachers and students. Useful and effective
aids can be produced after getting the reaction of the audience and doing
research work in the field.
Classification of Audio Visual Aids
Classification of Audio Visual Aids
I.
Projected
Aids
A projected aid is one which items to be observed are projected on a
screen using electronic or Mechanical device. They are very effective because
movements can be added to sound and hence a realistic experience can be
provided. The major projected aids are;
Film & Film Projector
•
Films in the form of motion pictures.
•
Films enrich learning by presenting a series of meaningful experience involving
motion.
•
Can enlarge or reduce the actual size of the object to suit the need.
Film
strips & Film strip Projector
•
A film strip is piece of non-inflammable safely film, 35 mm wide.
•
Length may vary according to requirement and can be up to about one meter.
•
One film strip may contain 10 to 50 pictures frames.
•
The pictures in film strip may constitute a connected series of drawings,
photographs, diagrams or combination of these and illustrated a single
sequence.
•
The pictures may in color or in black or white.
•
Some films strips are accompanied by commentary recorded separately, such film
strips is called sound film strip.
Slides & Slide Projector
•
The pictures or diagrams which are drawn in suitable medium is called slide.
(Glass or Transparency)
•
Slide can be enlarged by projecting it on a screen with a slide projector.
• Slide
projector is an instrument equipped with a powerful light source and a carrier
for holding slides of suitable size.
• Some
slide projectors uses drums in which many slides can be loaded in proper
sequence in advance.
•
It is also possible to record the narration in a tape recorder that could be
hooked up to the projector in such a way as to give the necessary commentary
without the help of the teacher.
Episcope & Epidiascope
•
Episcope is used for the projection of opaque objects.
•
Pictures, photographs, drawings or an opaque material within the size of the
platform of the episcope can be projected using Episcope.
•
Episcope used to enlarge book diagrams and illustrate complex pictures.
•
During Epi-projection the class room should be totally darkened in order to get
a clear and bright image.
•
Epidiascope can project opaque as well as transparent objects.
OHP
•
This is called Over Head Projector because it projects the image behind and
over the head of the teacher.
•
The transparent visual is placed on a horizontal platform at the top of the
light source.
•
The teacher can place the transparent plate on the platform and write or draw
on it anything that is to be visualized using suitable pen.
Television
•
TV is very exciting and efficient means of mass communication.
•
Educational Television programmes aims at education rather than entertainment.
•
One teacher or specialist can render teaching session and pass information to
millions of viewers all over the world.
LCD Projector
•
LCD (Liquid Cristal Display) is the most advanced and sophisticated projected
aid.
•
In the area of educational technology, we can replace all other projected and
non projected aids with only a single LCD projector and computer system.
•
Can present a topic by using computer made slide, graphs, pictures, video
clips, movies and special effect.
II.
Non-Projected
Aids
II(a). Graphic Aids
•
Graphic Aids are visual aids such as graphs, diagrams, charts etc.
•
They can be conveying the message by a combination of written and pictorial
visuals that could be made meaningful by suitable captions.
•
The criteria for good graphics are that they should be simple, legible and
brief.
Graphs
•
Normally used to represent the nature of the relation of two dependent
variables.
•
Different types of graphs are line graph, bar graph and pie graph
Diagrams
• Used to
explain many factors at the same time, by using a variety of symbol and labels
•
Diagrams can explain facts more vividly than charts
Posters
• Posters
are bold and attractive representation of an idea or concept and usually given
in color.
• Poster
catches the eye and conveys the desired message.
Maps
• A map
is an accurate representation of the boundaries and other details of
continents, countries etc. on a plane, in the form of a diagram drawn to scale.
• A
variety of geographical details like location of mountains and rivers, altitude
of places, important cities and other places etc. can be represented accurately
with reference to a convenient scale and following suitable color scheme.
Different types of maps that are
used in classroom: Geographical Maps, Historical Maps, Industrial Maps and Political
Maps.
Cartoons
• A
cartoon is a metaphorical, humorous and exaggerated caricature of a person or
situation in the form of a picture or sketch.
Comics
• A comic
strip is a form of cartoon depicting a story in sequence.
• The
events are arranged in the proper order in a attractive pictorial form that is
normally appealing to lower age groups.
Flash cards
• Flash
cards are an aid used in language lesson, especially in the lower class.
• The
card containing the reading material is exhibited for a few seconds only. Then
it is removed and the feedback attempted.
Pictures and Photographs
•
Pictures and photographs play a significant role in making ideas clear and
comprehensive.
Charts
• A chart
may be defined as a combination of graphics and pictorial media designed for
the orderly and logical visualizing of relationship between key fact and ideas.
•
Different types of charts are:
Display
chart, Flow chart,
Tabular
chart, Tree chart and Time chart.
II (b). Display Boards
The stereotype atmosphere of the traditional classrooms, libraries and
corridors of schools is recently giving way to attractive and educative
surroundings with a wealth of display materials. Displays may be categorised
into three main types according to the functions they perform, namely
motivational, developmental and summary.
Displays that attract and appeal pupils and stimulate their curiosity are
called motivational displays. Displays that add information and ensure active
involvement of pupils in the development of a lesson are termed developmental
displays. Displays that are used for review and consolidation of a lesson are
called summary displays.
Black Board
• Most
basic, widely used tool for display
•
Teaching cannot be successful without proper use of a Black Board.
• Black
Board planning is a precious skill to be developed by a teacher.
Roll-Up-Board
•
Roll-Up-Board is that which can be conveniently rolled up.
• These
are usually made of thick rexin cloth.
• The
charts and pictures can be drawn on it advance and presents as and when
required.
Peg Board
• To
display flat and three dimensional materials
• Use
hooks and clips to display materials.
Hook and Loop Board
•
Intended to suspend heavy 3-D objects as well as flat materials.
• Objects
can be easily fixed and removed.
Flannel Board
• Flannel
cloth used to make this board.
Magnetic Board
• A sheet
of iron that attracts a piece of magnet can be used for magnetic board.
Bulletin Board
• Used to
display bulletin, News items, announcement etc.
Marker
Board
• Large
plastic board suitable for writing or drawing with markers.
• This
can be used the same way as chalk boards.
• It can
be sometimes used as a projection screen also.
II (c). Three Dimensional Aids
Models
Models are concrete representations
of objects, their size being adjusted to make it handy and conveniently
observable. They can clearly exhibit the structure or functions of the
original. There are two types of models. Working model and Static (still)
model. Working model is more effective than static model.
Objects
Objects
may be defined as the real things from their natural settings.
Eg.Rock,
Coin, stamp etc.
Specimen
A
specimen may be defined as a typical objects or part of an object which has
been removed for convenient observation. It may be a representative of a
class or group of similar objects.
Mock-ups
A
mock-up is an operating model usually of a process, designed to be worked with
directly by the learner for specific training or analysis. When direct
firsthand experience is either impractical or impossible, mock-up can be used.
Mock-ups is an imitation of the real process. Eg. Mock Parliament
Diorama
A diorama
is a three dimensional scene in depth, incorporating a group of modelled objects
and figures in a natural settings. A diorama scene is set up on a small stage
with a group of modelled objects that are kept on the foreground and blended
into a painted realistic background. For representation of depth, object
kept at the background are made considerably smaller to create illusion.
Puppets
A puppet is a manipulative doll
dressed as a character and the performer is a person. E.g : shadow puppet,
finger/ glove puppet, string puppet. Puppet actions should be
accompanied by short dialogues.
II (d). Audio Aids
Radio: The most common form of public
education and entertainment. Effective for mass education and distant education
Tape Recorder: A tape recorder is a portable
electronic gadget to record, reproduce. This device can be used without much
fuss by erase and re-record sound.
Public Address System: An
electronic sound amplification
and distribution system with a microphone,
amplifier
and loudspeakers, used to allow a
person to address a large public.
III.
Activity
Aids
Field
Trip and Excursions
•
Excursions usually involve a tour by a person or a group of person to some
selected lace.
• An
excursion undertaken for gathering objective based learning experience is study
tour.
• The
tour made by a group is often known as Field Trip
•
Provides direct experience leading to effective understanding.
Exhibition
• In
exhibition variety of items exhibits related to teaching and learning.
•
Exhibitions are effective modes of mass communication and instruction.
• Special
talents of the pupil get revealed and creativity can be fostered.
• Helps
to communicate novel ideas to children, their parents and the general public.
Demonstration
• It is a
technique which is often used by all teachers.
• Ideas,
skills, attitudes and process can be demonstrated.
•
Demonstration should be purposeful, simple, specific and effective.
•
Demonstration should be planned and rehearsed well in advance.
• If
demonstration designed by the co-operative activity of pupil and teaches, it
will be more effective.
Dramatization
•
Dramatization gives a reality and concreteness to learning experience.
• Gives
opportunity for self expression
• Very
useful for the subject like social science and languages.
• Since
emotional content is strong, it help in the development of interest, attitude
and values.
Museum
• Museum
is powerful medium for public education.
• Museums
are repositories with an array of educational materials including rare
specimens a variety of objects arranged in a logical order.
Planetarium
• A
planetarium consist of essentially of a dome usually mounted on the ceiling of
a hall to represents the sky.
• A
special projector is used to display images of the celestial bodies on the
dome.
• The
viewers who are seated below can see the projected images that can be appear to
be realistic.
• The
projector consists of various individual units for projecting the sun, the
moon, the planets and the stars.
• Taped
narration and sound effects adds to the effectiveness of the presentation.
Aquarium
•
Aquarium consists of glass tanks filled with water in which aquatic creatures
are kept in naturally.
• Pupils
can observe the natural behavior of the creatures.
• If a
school aquarium is constructed and maintained by the pupils they get very
valuable learning experience related to various aspects of life science.
Terrarium
•
Terrarium is an arrangement for presenting the creatures living on the surface
and below the surface of the earth for study purpose.
• It is
an enclosure, usually a tank. Used for rearing plants or animals under natural
conditions.
Programmed
Learning
Programmed
Learning is a carefully specified, systematically planned, empirically
established, skillfully arranged and effectively controlled self- instructional
technique for providing individualized instruction or learning experience to
the learner. Programmed learning is available in the form of Books, Cards,
Machine etc.
Computer
Assisted Instruction (CAI)
• A self-learning technique, usually
offline/online, involving interaction of the student with programmed
instructional materials.
• “It is the use of computer to assist in the
presentation of instructional material to a student to monitor learning process
or to select additional instructional material in accordance with the needs of
individual learners”
• Computer-assisted instruction (CAI) is an
interactive instructional technique whereby a computer is used to present the
instructional material and monitor the learning that takes place.
• CAI uses a combination of text, graphics, sound
and video in enhancing the learning process.
Teaching
Machines
• Developed by S.L. Pressy
• It’s a piece of device designed to be operated by
an individual student for self learning.
• The student is presented with a question by some
form of display on the machine.
• The student is required to respond, either to
write answer or put a button to indicate the correct response.
• The student will inform the correctness of the
answer.
• An account is kept of the responses made by the
student
Edgar Dale’s Cone of
Experience
The Cone of Experience is a
visual model meant to summarise Dale’s classification system for the
varied types of mediated learning experiences. Edgar Dale the chief exponent of
audio-visual aids in teaching is the originator of the ‘Cone of Experiences’.
The diagram appears in his book ‘Audio-Visual Methods in Teaching’ (1946).
There is a popular saying on Audio-
Visual aids, “ I hear I forget, I see I remember, I do I understand”. It is
said that, People remember: 10% of what they read, 20% of what they hear, 30%
of what they see, 50% of what they see and hear, 70% of what they say and write
and 90% of what they say and do.
All the learning experiences which
can be utilized for classroom teaching are shown by Edgar Dale in a pictorial
device-‘pinnacle form’- which he called the ‘cone of experiences’. The one
considered by Dale as the most effective are placed at the bottom of the cone
and those considered least effective at the top. This arrangement is based on
increasing abstractness.
It
was merely designed as a visual aid to explain the relationships of the various
types of audio-visual materials as well as their individual positions in the
learning process. Dale points out that it would be a dangerous mistake to
regard the bands on the cone as rigid, inflexible divisions.
The original labels for Dale’s ten
categories in the Cone of Experience were:
1.
Direct, Purposeful Experiences
2. Contrived
Experiences
3. Dramatic
Participation
4. Demonstrations
5. Field Trips
6. Exhibits
7. Motion Pictures
8.
Radio, Recordings, Still Pictures
9. Visual Symbols and
10. Verbal Symbols
He said “The cone device is a visual
metaphor of learning experiences, in which the various types of audio-visual
materials are arranged in the order of increasing abstractness as one proceeds
from direct experiences”
Direct
purposeful experiences: These
are the experiences that are gained through senses. These are not only direct
but also purposeful. Purposeful means that the experiences are active with a
purpose. Hence they are preferred in teaching as they provide as they provide
the means to establish correct initial concepts in the minds of the pupil.
Contrived
experience:
It is an imitation of reality. It is like a working model which is an editing
of reality and differs the original either in size or n complexity. The
simplification of the real objects becomes necessary when the real thing cannot
be perceived directly.
Dramatic
participation: In
dramatization certain real events of the past are represented so that we can
get as close as possible. The experience is more meaningful when one actively
participates in the dramatization.
Demonstration:
Demonstration is a technique
designed to show or illustrate a procedure, process or phenomenon.
Demonstrations are concrete experiences that can be used for structuring future
information to the students.
Field
Trip: Field
trip is the connecting link between school and the community. This technique is
unique in that the pupil gain first hand experiences with the things and
phenomena which cannot be brought into the classroom.
Exhibitions: When it is not feasible to go out
into community, it comes exceedingly important that we bring the outside world
into the classroom by means of exhibits and concrete representation of things.
Television: Television is one step ahead of
motion pictures since it can bring the real event as it actually happens.
Motion
pictures: Motion
pictures present an abstract version of the real event. Motion pictures with
sound system would yield good results in teaching all the subjects in the
school curriculum.
Radio,
Recordings and Still pictures: Educational telecast of radio are also considered as a
powerful teaching aid. Still pictures or photographs can be either projected or
given for individual study.
Visual
symbols: This will
include black boards, maps, charts, graphs, diagrams and cartoons. When
properly employed they tend to promote a keener interest and better
understanding of concepts.
Verbal
symbols: Here the
experiences occur at the conceptual level. The teacher codes the original item
into symbols and passes it on to the pupil. Pupil decodes the symbols back into
the original image. These are considered as the least effective method in
teaching.
Interpretation
of Dale’s Cone of Experience
·
Lower
levels of the cone involve the student as a participant and encourage active
learning.
·
Higher
levels compress information and provide data faster.
·
Upper
levels of cone need more instructional support than lower levels.
·
As
we go up to the cone, abstractness increases and is highest at the pinnacle.ie.
verbal symbols.
·
As
we go down the cone, concreteness increases and is maximum at the base.
The various bands are not perfect. E.g. Field trips, which
are placed high in the cone, are sometimes sources of experiences nearly equal
to direct experiences.
How
can Instructors Use the Cone of Experience?
·
According to Dale’s research, the least
effective method at the top, involves learning from information presented
through verbal symbols, i.e., listening to spoken words.
·
The most effective methods at the
bottom, involves direct, purposeful learning experiences, such as hands-on or
field experience.
·
Direct purposeful experiences represent
reality or the closest to real, everyday life.
·
The chart rates the average retention
rate for various methods of teaching. The further ones progresses down the
cone, the greater the learning and the more information is likely to be
retained.
·
It also suggests that when choosing an
instructional method it is important to remember that involving students in the
process strengthens knowledge retention.
·
It reveals that “action learning”
techniques result in up to 90% retention. People learn best when they use
perceptual learning styles. Perceptual learning styles are sensory based. The
more sensory channels possible in interacting with a resource, the better
chance that many students can learn from it.
·
According to Dale, instructors should
design instructional activities that build upon more real-life experiences.
·
Dale’s cone of experience is a tool to
help instructors make decisions about resources and activities.
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